Wednesday, March 9, 2011

Different disciplines and revolver...Part 2

USPSA is an interesting game to play with a revolver. Depending on where you start you will either be among a few friends or on your own.

The equipment is wide open for revolver shooters except for compensators and optic sights. Placement is as the shooter sees fits with minimal holster angle and gear distance off the body restrictions. I run my gun muzzle forward in the same safariland 568 custom fit design except it's a five inch model. I have yet to try a race holster and am waiting for my skill set to develop more before pursuing it as a reward to myself. My ammo carrier is a North Mountain four short post model. I position this right in front of the holster and it works out to be a bit right of where my belt buckle should be. It's plenty fast for my taste and I like the ability to grab more than one moonclip from a single spot.

The stages here are longer both in distance and round count which really makes it a mental endurance game. Disciplining myself to take my time and not blow the longer shots was difficult at first and 32 rounds seemed to take forever to finish. Marksmanship is not the only thing to consider in this game as speed is also rewarded. Learn to make quick hits and efficent reloads, for as the stage gets longer these things add up.   Points earned divided by time gives you a hit factor and that is the goal here. Decent shooters run 4 to 6 depending on the complexity of the stage which is more or less an A hit every second elapsed.  Changing gears from speed to precision is very key as the target arrays can shift from near to far at will and hardcover can really challenge your front sight focus. The ability of the shooter to choose the order of engagement is a nice plus as is reloading anytime anywhere. Reload wisely as you can run out of ammunition depneding on your loadout. Again you will find yourself at a disadvantage in capacity versus target array, but this is an aspect of the mental game to be embraced.

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